I work primarily with a Wacom tablet, using software such as Photoshop and Procreate. I also like to use photographs I’ve taken myself as painting references, which helps me create more authentic and personal illustrations.
Here are some examples of my work.
Kallipygos, 2025
Lilith, 2025
Serenade of Water, 2024
A digital portrait is a likeness of a person (usually focusing on the face) created entirely by hand using a stylus and my tablet. These tools help me replicate traditional brushes, textures, and blending techniques.
Here are some examples.
Blood be Fluid, 2022`
Ana de Armas, 2021
Morning Dew, 2022
Luces del carro, 2022
Aura, 2021
Florence, 2020
Sevdaliza, 2023
Sevdaliza, 2023
Papa, Don’t Preach, 2025
Fever, 2025
Ray of Light, 2025
Confessions, 2025
Madame X, 2025
Celebration, 2025
Video games, manga, and graphic novels are a major source of creative inspiration and visual references for me. Blending these influences helps shape my artistic style and the work I create.
The artwork and creative process behind many video games are especially inspiring, and they continue to influence my approach to illustration.
Ann Takamaki, 2021
Makoto Nijima, 2021
Haru Okumura, 2021
Yours Truly, Princess Toadstool, 2020
Chibi Peach, 2023
Cowgirl, 2024
Mewtwo, 2021
Noche de Pokémuertos (2022)
Champion Leaf, 2025
Dawn (2021)
Starters, 2020
Entrenador Javo (2018)
Ninetales y yo (2019)
You can’t deny the view, 2024
Grief, 2020
Abby, 2020
Jill Valentine, 2022
Ashley & Leon, 2023
Ada Wong, 2023
A2, 2020
Wind Waker (2020)
Life is Strange, 2020
Clementine, 2021
Stray, 2022